Orrery

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Labels

Credits

Rendering
three.js (MIT)
Ephemeris
astronomy-engine by Don Cross (MIT)
Textures
Solar System Scope (CC BY 4.0)
Engineering
Built with Claude Code

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How to use the Orrery

Mouse & touch

Drag
Rotate the view (free mode) or look around in place (from-body / Earth-surface modes).
Scroll wheel
Dolly the camera in / out of the scene.
Ctrl + scroll
Adjust telescope magnification (camera FOV, 5° narrow to 90° wide).
Hover a body
Show a live tooltip with name, distance, magnitude and clocks.
Click a body label
Pin the same details panel in place; clicking elsewhere closes it.
Double-click body
Lock the camera to follow that body.
Double-click empty space
Release the follow lock.
Click a star
Ring it and surface it in the Find Star dropdown.
Click a constellation label
Pin the line pattern as the highlighted constellation; click again to clear.
Hover a constellation label
Preview that constellation without changing the pinned highlight.

Keyboard

0
Reset telescope magnification to the default 45° FOV.
Esc
Release the body-follow lock (same as double-clicking empty space).

Time

Year / Month / Day / Time
Edit any field to jump the simulation to that instant. Year is clamped to astronomy-engine's reliable −3000 … 8000 range.
Zone
Display the date/time in UTC or the browser's local zone. Internal calculations are always UT.
Julian Date
Continuous days since 4713 BC; edit to jump precisely to that JD.
Now
Snap the simulation to the current real-world instant.
Speed
How fast simulated time advances per real second — from real-time up to one year per second.
Play / Pause
Toggle automatic time advancement.

View from

Picks the camera vantage. Free is the default orbit-around-the-scene mode. The body options put the camera at that body's centre and hide its mesh — a first-person look-around from inside the planet. Earth surface places the camera at your geolocated lat/lon (the browser will prompt for permission), with local zenith as up and a dimmed lower hemisphere standing in for the ground.

Show panel

Texture set
Image set used for body surfaces (Painted = stylised, Photo = real spacecraft imagery).
Theme
Brass = warm cabinet, Modern = dark cyan UI.
Arms
Radial line from the Sun to each body, indicating its current direction.
Orbits
Calculated orbit path of each body.
Trails
Render orbits as a comet trail (bright at the body, fading round to zero a year ago).
Axes
Spin-axis indicators (true IAU pole + tilt).
Location
Pin marker at your geolocated lat/lon on Earth.
Actual positions
Use true linear AU spacing instead of the compressed cabinet layout.
Actual sizes
Use true relative diameters; sub-pixel bodies fade to a star sprite. The slider next to it scales body sizes when this is off.
Stars
Show the celestial backdrop (J2000 equatorial).
Map
Choose between an equirectangular Milky Way image or the BSC5 catalog star points.
Intensity
Brightness of the chosen star map.
Find Star
Locate any BSC5 star by popular name, Bayer/Flamsteed designation, or HR number — selecting one rings it on screen and rotates the view to show it.
Constellations
Draw the 88 IAU line patterns on the celestial sphere.
Find (constellation)
Pick a constellation by name to highlight it; the view rotates to centre it.
Labels (constellation)
Show the English name of each constellation near its centre.
Ecliptic
Dashed yellow great circle marking the ecliptic — the plane the planets orbit in. Tick marks every 30° show ecliptic longitude (0° at the vernal equinox, 90° at the summer solstice, etc.).

Labels (body name labels)

Each body has its own toggle plus an All master switch. Labels follow the body around the screen; a leg connects the text to the body's edge. Click a label to pin its info panel.

Earth-surface mode extras

When View from is set to Earth surface:

Horizon ring
Dark-red compass on the local horizon with tick marks every 5° / 10° / 30°.
Compass labels
N / NE / E / SE / S / SW / W / NW around the horizon, oriented to the local north (Earth's spin axis projected onto your tangent plane).
Alt / Az indicator
Bottom-right badge showing the altitude and azimuth of the centre of view.
Dimmed ground
The lower hemisphere is darkened so the sky reads as the only "real" half.

Footer buttons

Reset
Restore all settings to their defaults and reload.
Help
This panel.
Credits
Sources, libraries, and acknowledgements.

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